Level 2. Advanced
Versions, counting votes, the Sheriff's checks, playing the black team and the Don.
- Civilian: building an evidence-based versionThe red team wins by agreeing on hypotheses that can be checked, not by guessing a lone black player. How to keep a matrix of the table.
- How to count votes and the critical dayWhen a voting mistake can decide the game at once, arithmetic matters more than eloquence. How to count the table before you vote.
- Sheriff: how to choose a checkA check is valuable not only for the colour of the player but for how many conflicts it resolves. How the sheriff can choose the best one.
- Sheriff: reveal yourself or stay hiddenStaying hidden keeps the role safe, while revealing passes information to the team. The choice depends on the line-up and the risk of a shot.
- Checked red player: what to doA civilian who has been checked gets an anchor of information, but not the right to stop analysing. What to do after the sheriff's check.
- Black player: how to look consistentThe black player's task is to convince the table of a peaceful version of themselves without giving away their partners.
- False sheriff: building a versionA false sheriff is a black player who publicly claims the sheriff role and offers alternative checks. How to build a version that holds up.
- Don: planning the first agreementA good plan is clear to the whole team and leaves room to adapt. How the don can set the order of shots and a backup signal.
- Don: looking for the sheriffThe sheriff is dangerous for the black team because their checks are reliable, but hasty conclusions can give the don away.
- Reviewing a vote: words against actionsA vote gives an observable choice, unlike rhetoric. How to compare what players said with how they actually voted.
